﻿using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace YYTmEditer.MtObject
{
    public class Blessing
    {
        [JsonProperty]
        public string relicDataID { get; set; }

        [NonSerialized()]
        public string name = "新道具";

        public override string ToString()
        {
            return name;
        }
    }
}
